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The GameCube, like the Sega Dreamcast before it, is a perfect case of Vindicated by History. There's also the fact that they're region-locked, although people have modded Qs to remove this limitation. Called the Panasonic Q, it was only sold in Japan, and nowadays can only be bought by those who do not care about the health of their wallet note In fact, it wasn't in production very long due to its cost it was actually cheaper to buy both a regular GameCube and a standalone DVD player than a Panasonic Q. However, there was a stylish-looking variant of the GCN that played DVD videos and contained other multimedia functionality that saw limited release. Nintendo received some criticism for not featuring DVD playback in their new console, bucking the trend set by Sony and Microsoft with their respective entries in the Sixth Generation.
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An early rumored release name for the console was "Starcube", which was apparently dropped for copyright reasons (or because a Nintendo executive insisted the word "game" be in the name). All official games and products also start with DOL in their product code. Additionally, the water-centric gameplay of Super Mario Sunshine and The Legend of Zelda: The Wind Waker is thought by some to be a more subtle reference to Project Dolphin, for obvious reasons. Super Mario Sunshine is set on "Isle Delfino" (Italian for dolphin), Olimar's ship in Pikmin (2001) is called the "Dolphin", and there's a painting of a dolphin in Donkey Kong's house in Donkey Kong 64.
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Its code name during development was "Project Dolphin" and there are often little nods to this throughout later N64 and early GameCube games. Considering Nintendo's history of making their products Tonka Tough, there might be a reason for that. Intentionally trying to break it is just about the only way to go. It's gotten a reputation for being damn near-indestructible someone once fended off a knife-wielding mugger with his GameCube and it wasn't even damaged. One G4 segment circa 2003 involved Morgan Webb abusing a PS2, GameCube and Xbox, with the GameCube surviving every single bit of abuse. There are stories of people having dropped GameCubes off the top of tall buildings and finding them still perfectly intact. Oh, and this thing is tough, as in physically. This also helped encourage sales to older gamers. While the GameCube also failed to meet expectations (at one point, Nintendo had to halt production of the console, as they were manufacturing them faster than they could be sold), it did ultimately manage to turn in a consistent and overall profit.Īdditionally, by the time of the GameCube's release, Nintendo had mostly removed its restrictions ensuring that their games met their family-friendly image (this process was in fact underway close to the end of the N64 era, with the release of Conker's Bad Fur Day), and indeed Nintendo would officially publish the M-rated Eternal Darkness to show that they were willing to break out of their "kiddie" image. killer7 (ported to- you guessed it-the PS2)īy offloading the development (and its associated costs) of some of their less iconic intellectual properties to third parties, Nintendo managed to reclaim some of the losses incurred by the N64's poor performance in the previous generation.
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Resident Evil 4 (ported to the PS2 again, among others).P.N.03 (the only game to stay exclusive - and it still is almost two decades after release).The GameCube was the first Nintendo console to have fewer buttons on its controller than its predecessor this was due to the introduction of a second analog stick to replace the N64's C buttons, though this C-stick was smaller than the primary analog stick Nintendo wouldn't release a proper dual analog controller until the Wii Classic Controller five years later. Star Wars: Rogue Squadron III actually holds the sixth-gen record for polygon count at 20 million polygons. Its graphical capabilities are capable of surpassing the PlayStation 2 despite its limited storage, and in some cases, its performance was on par with the Xbox. In response to third parties being driven away by the Nintendo 64's continued use of cartridges, Nintendo shifted away from that format and toward optical media with this system, favoring proprietary 8cm discs based on the miniDVD format due to a desire to cut down on piracy rates (unsuccessfully) and avoid paying licensing fees to the DVD Forum (of which their direct competitor Sony was a member). The Nintendo GameCube (officially abbreviated as GCN), Nintendo's entry into the sixth generation of the Console Wars, was released in late 2001.